path of exile orbs- Latest 'Stories from Development' Centers on The Undying
  • mmobeysmmobeys January 8

    path of exile orbs - The Path of Exile site has been updated with an inside
    look at how one of the game's Undying monsters. Developers felt that the
    Undying had become a "relatively unremarkable monster type" and
    wanted to do something more to make it stand out in the game. To that end, the
    team went through a series of planning stages to create something unique for
    the race throughout the game.

    We love surprise monsters and the suspense
    that they can create. This is why we have Sand Spitters emerging from
    underground, Statues coming alive and Rock Golems (internally called Moss
    Monsters) that form out of piles of rocks when you approach. In order to keep
    the suspense up, there are of course statues that don't come alive and
    inanimate piles of rocks that are just there to distract you. 



    Our intention with the player's first experience of Act Three was that the
    first area would be very quiet, with no monsters to fight outdoors. Upon
    venturing into the shade, though, players would be charged by deadly City
    Stalkers and would have to retreat to the safety of the sun. Their experience
    with the rest of the Act would involve a game of caring very much which areas
    were shaded, while occasionally being forced to step out of the light to travel
    between buildings. Because of their early encounters with the City Stalkers,
    they would fear every moment spent out of sunlight, as it is one step away from
    being swarmed by the deadliest monsters in Path of Exile. We intended for City
    Stalkers to have immense life regeneration, preventing players from making
    reasonable progress past them. 

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