PoE New Gems for the Expansion: War for the Atlas
  • venynxvenynx June 2018

    With the recent release of “War for the Atlas” (PoE 3.1), I have noticed there aren’t a lot of resources outlining the Buy Path of Exile items
    New Gems (active and support skill gems). This won’t serve as a guide
    but rather as a breakdown to give an idea of what to expect before you
    dive in! New POE Active Skill Gems Here is a brief look at all the
    active POE skill gems pulled from the 3.1 patch notes. Vulnerability:
    Has had a change and has been divided into two separate gems.

    physical portion of it is now a Strength POE Skill Gem that curse’s all
    targets in an area, causing them to take increased physical damage and
    increased physical damage over time. Attacks against cursed enemies have
    a chance to inflict bleeding and maim. Despair: is the damage over time
    component and is now an Intelligence Skill POE Gem that curses all
    targets in an area, making them less resistant to chaos damage and
    causing them to take increased damage over time. Cursed enemies also
    take additional chaos damage when hit.

    Existing Vulnerability
    skill gems have become DeIs an Intelligence & Dexterity POE Skill
    Gem that appears to be a new movement ability option. It functions
    similarly to Lightning Warp though it requires a corpse to target for
    the movement portion. Its potential for damage could be ok as it is
    based on the life of the corpse (3% fire damage based on life). It has a
    0.8s base cast time as opposed to Lightning Warp’s 1.0s. Be aware it
    does not have a chance to critically strike.

    Volatile Dead: Is an
    Intelligence & Dexterity POE Skill Gem which seems to now give us
    the chance to give monsters a taste of their own Volatiles!! It will
    cause corpses near the targeted location to explode, dealing damage in a
    small area (this won’t be the skills source of damage as it does not
    scale to spell damage), and creating an orb which moves towards nearby
    enemies before dealing damage in a larger area. The orb appears to be
    able to off screen, and there is no limit to the amount of orbs you can
    have at one time. The delay between the corpse exploding and the orb
    spawning may make it feel clunky but a less duration support could
    potentially change that.Click Here

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