The Best PoE Builds for 3.1
  • venynxvenynx June 2018

    path of exile items
    has always been a complex game with a lot of hard work and theory going
    into building the best possible characters. Over the years, successive
    patches full of buffs and nerfs have constantly disrupted the list of
    best builds and forced players to adapt their characters to shifting
    realities. Now that PoE 3.1 is here, it’s time to once again determine
    which are the Best PoE Builds! Since 3.1 is likely to bring a lot of new
    blood to the game, as well as bringing some old blood back, I’m going
    to stick to the strongest builds that can easily be built by players of
    any skill level. Totems, Totems, Totems!

    Let’s start with a classic, and one of my personal favorites. Builds
    centered around totems have been viable for quite some time in PoE,
    primarily for their ability to do ludicrous amounts of area of effect
    (“AoE”) damage that wipes out weaker mobs while the player is free to
    focus their attention on beefier enemies. This also makes them great
    builds for newer players because they don’t require you to micromanage
    nearly as much; your totems are taking out most of the enemies for you.
    As far as building a specific totem-build, you have a lot of freedom
    when it comes to which spells you want to link to your totems.

    Some examples of totem builds that I, and other players, have had
    success with in the past include linking your totems with Flameblast,
    Frostbolt, and Dark Pact. One of my favorite builds, though, is linking
    Righteous Fire to my totems and running Searing Bond. It’s an extremely
    easy build to get started with, and it completely melts everything in
    its path. There is very little content you can’t clear with this build,
    and I highly recommend it. Still, you should feel free to explore other
    spells since they all have different flavors and benefits – you really
    can’t go wrong with totems. SunderI know that every veteran PoE player
    is waiting for this, so I’ll just get it out of the way right now: yes,
    Sunder is still very much a viable option in 3.1.

    It did take a light tap from the nerf bat, but it is still arguably
    one of the single best melee skills in PoE. On top of that, it has long
    been acknowledged as one of the best leveling skills in the game and can
    rocket new players to high levels. Every enemy hit by the initial spell
    releases an additional AoE wave that deals extra damage. You can
    imagine the deadly chaos this creates among enemy ranks. If you are
    someone who likes to play a melee character in games like this, Sunder
    is your savior, since most other melee skills get beaten out by totems
    or ranged

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